package com.card323.crpg.skill;

import com.card323.crpg.battle.ActionPoint;
import com.card323.crpg.effect.Effect;
import com.card323.crpg.item.HealthEffect;

public class HealSkill extends TargetSkill {
	
	public HealSkill() {
		Effect active_effect=new HealthEffect(5);
		this.add_effect(active_effect);
		this.set_ap_cost(new ActionPoint(3,0,0,0,0,0));
		this.set_name("治疗术");
		_info=" (3)治疗目标 回复5点生命值";
	}

	

	
	
}
